DynaMesh gives you the power to create and experiment without any constraints. Starting from a sphere to create a character head is easy but DynaMesh will allow you to create a whole character from that very same sphere with no uneven geometry! ZBrush or Mudbox: Sculpting Showdown It used to be true that if a modeler was familiar with a sculpting application and could incorporate very high-resolution details into a model, it was considered a bonus. Those days are long gone. Having a sculpting application in your modeling toolbox is a must at this point, so it's just a question.
Posted by2 years ago
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Is ZBrushCore worth the price?
Hi,
So as the title states, is it worth the price of 150 USD? I don't have enough money to afford the full version of ZBrush yet, but are the capabilities of this version far superior than Sculptris? Or should I stick with Sculptris instead?
I also heard that the decimation master tool (which I need!) cannot be downloaded for Core, is there any way around this? I want to build highly detailed models whilst having a low poly count! Lastly, can I import alphas/ textures and custom brushes made from other users using ZBrushCore into the software?
Thanks!
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